Game Performance: Geometry Instancing
Posted by Shanee Nishry , Games Developer Advocate Imagine a beautiful virtual …
Posted by Shanee Nishry , Games Developer Advocate Imagine a beautiful virtual …
Posted by Shanee Nishry , Games Developer Advocate Uniforms variables in GLSL a…
I am releasing source code of the iPhone OpenGL ES compatible Never-Ending Tunn…
Here is how you can easily load a texture from any image format - PNG, BMP, JPG…
I finally got to use textures on Android using OpenGL ES, and I found that its …