Game Performance: Geometry Instancing

Posted by Shanee Nishry , Games Developer Advocate Imagine a beautiful virtual …

Game Performance: Explicit Uniform Locations

Posted by Shanee Nishry , Games Developer Advocate Uniforms variables in GLSL a…

Game Performance: Layout Qualifiers

Today, we want to share some best practices on using the OpenGL Shading Languag…

Building for Android Wear: Depth and Flexibility

Posted by Timothy Jordan , Developer Advocate With so many recent updates and …

Android Layout Tricks #3: Optimize with stubs

Sharing and reusing layouts is very easy with Android thanks to the <include…

Window Backgrounds & UI Speed

Some Android applications require to squeeze every bit of performance out of th…

Android Layout Tricks #3: Optimize by merging

In the previous installment of Android Layout Tricks , I showed you how to use …

Android Layout Tricks #2: Reusing layouts

Android comes with a wide variety of widgets , small visual construction blocks…

Android Layout Tricks #1

The Android UI toolkit offers several layout managers that are rather easy to u…

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