Game Performance: Geometry Instancing
Posted by Shanee Nishry , Games Developer Advocate Imagine a beautiful virtual …
Posted by Shanee Nishry , Games Developer Advocate Imagine a beautiful virtual …
Posted by Shanee Nishry , Games Developer Advocate Uniforms variables in GLSL a…
Today, we want to share some best practices on using the OpenGL Shading Languag…
Posted by Timothy Jordan , Developer Advocate With so many recent updates and …
Sharing and reusing layouts is very easy with Android thanks to the <include…
Some Android applications require to squeeze every bit of performance out of th…
In the previous installment of Android Layout Tricks , I showed you how to use …
Android comes with a wide variety of widgets , small visual construction blocks…
The Android UI toolkit offers several layout managers that are rather easy to u…